Game file size: 2. Supported Languages: Spanish, French, English. Supported Play Modes:. ESRB Rating:. Games, systems and some accessories sold separately.
Nintendo Switch Online membership sold separately and Nintendo Account required for online features. The A. By Mike Fahey. Finally, Walugi gets his due. Mario Party the Gathering. Stickers, the greatest form of communication. Mario and I get stuff done. Opinion Impressions. After 10 years since the series looked anything like the classic games, most were accepting of this attempt at a return to form. Super Mario Party strips most of the gimmicks that fans hated over the past few entries and does a decent job of giving us what we wanted.
At the same time, despite being the newest game in the franchise, it feels almost like the first in a lot of ways. Most hoped more boards would be added later on, but that never came to pass.
Read our full Super Mario Party review. The motion controls opened up an entirely new design space for creative and fun minigames. Plus, they still had the option to use more traditional controls to add even more variety.
Unfortunately, not all of these minigame ideas turned out to be as fun as they were intended to be. The boards were also a mixed bag. This twist was probably the best idea Mario Party 8 had, giving way more control to players to actually plan and gamble when the best time to invest or not would be. The system this game introduces is a universal day and night cycle to all the boards. This was something seen before but was board-specific. Depending on the time of day, boards would have different events, paths, and spaces to keep players on their toes.
Depending on how this gels with you, it could raise or lower it on your personal ranking, because the rest of the game is a solid entry.
The selection here is solid, too. Nothing that would go on to be fondly remembered, but nothing that people loathe. One interesting mechanical twist was related to items now being orbs that players could throw to lay traps on the board. That spiced things up in a way that perfectly fit the series and would be a welcome feature to have as a standard. The final Mario Party for the GameCube is also the unfortunate weakest of the four titles. It again dabbled with the microphone, but again to no real consequence.
If it does one thing well, it gives you a ton of content. Aside from a huge list of minigames, Mario Party 7 did try a small innovation with an eight-player mode, but in probably the worst way possible. Because Nintendo does things its own way, it decided to make this eight-player mode have two players share a single controller. The single-player offering is also insultingly slow and boring. Speaking of not fun, the gimmick here during Party Cruise mode is Bowser Time, which triggers every five turns.
When it does, Bowser appears and does some random act to screw over one or all the players. This game is just kind of there.
The only thing it experimented with was a side mode called Super Duel Mode. In this mode, two players battle against each other by building customizable vehicles called Machines by purchasing parts with points earned through minigames. The boards this time around are uninspired and unappealing to look at, the roster is almost identical to Mario Party 4 , and most minigames are recycled from the previous game too.
All this makes a game that just feels like a drag to play. Finally, we come to the original. For a first outing, Mario Party set the standard for the basic formula the best games would improve upon. We got the board-based gameplay, dice rolling, some items, minigames, and many of the iconic spaces.
However, playing it can sometimes be painful literally. Then there are the minigames. Some went on to be some all-time favorites, such as Bumper Balls and Mushroom Mix-Up, but others ended up requiring Nintendo to ship out special gloves to keep players from tearing the skin on their palms.
This is just the right amount of innovation for a simple Mario Party game, having the core gameplay of each board be identical while having semi-consistent events in each space. After ten years since the last traditional Mario Party, fans were starting to get jaded by all of the gimmicks.
The car didn't work, the handheld titles were lackluster, and the continued lack of online play was criminal on modern platforms. Thankfully, the reputation of this series was absolutely saved by Super Mario Party. As it turned out, this would be the best Mario Party game in years, and is undoubtedly one of the best options if you want a Mario Party game today. Mario Party 8 released just six months after the Nintendo Wii launched. As one would expect, the game uses the Wii remote extensively.
There are still a few minigames that just require buttons and the D-Pad to walk, but the motion games are varied enough to be a ton of fun, and make each minigame feel different from each other. This game also has a nice number of boards with unique playstyles to keep it from feeling stale, such as a city where players invest coins into Hotels to earn and steal stars.
Mario Party 3 was the last installment on the Nintendo 64, and it ended on one of the highest notes that a game series could ask for. This game solved many of the flaws of the original games by making a wider variety of brand new minigames , a wider selection of maps, and revamped visuals that still appear far less dated than today. This game also is the best to play with one other player, as it features a Duel Mode with its own unique party boards and a wide variety of two-player minigames.
Daniel has been writing video game news, features, and reviews at TheGamer for some time now. He also contributes to ScreenRant. His favorite video game company is Nintendo, and once you get him talking about Mario or Smash Bros. The only other entertainment he enjoys more than gaming is watching a Godzilla movie. Share Share Tweet Email. Related Topics Lists Mario Party.
Daniel Alvarez Articles Published.
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